Here you will find the projects I have designed for my course, which will be posted up here as and when they have been finished and assessed.
Currently you will only find works for the first year projects, which, in turn, are still under construction at this moment in time. Projects will be available as soon as they are uploaded. ^_^ Thanks for your patience!
Here is a list of the projects designed over the ... year... I have been at University. These are simply basics of the specifications I had to meet to pass the project. Details will be within the actual projects themselves.
To start us off on how games should be, we were asked to design a game, based around 3 game mechanics. It was basically a way of getting the ball rolling.
This one had nothing to do with games! Gasp! Anyway, we had to think about those crazy little kids' fads you get around the playground, and design a game accordingly, mixing and matching some of the crazes to get something new and innovative the kids would really get into.
This one was fun.
Now this was one of my favourite projects. You had to think up a plot, from beginning to end, for a game, and try to make it new and sparkly, considering nearly every game plot these days can almost rub off as cliche. Honestly though, with my end result, I'm almost suprised I got away with it.
The idea behind this was to introduce us to the fast paced World of spurting out ideas until you get one that isn't incoherent. Basically idea generation. We had to come up with 3 or 4 design concepts to present. While I didn't get good marks for it, and one project didn't make it to paper for the project (I'll see if I can't find it), it was actually rather amusing. Though that may have been caused by lack of sleep. Best time to think, apparently.
This project continued on from the last project. Now we'd given out our pitches, we had to choose 1 or 2 to develop into a pitch. This meant more details, and shinier paper.
I can't understand why I had so much trouble with this one: Design a character, and a pet to go with it, and explain how they co-operate together in their given environment. We had to come up with their abilities, their compatibility, and it might have just been me, but there was a past to it all as well.
This one wasn't so bad. Come up with a creature, and enviroment, with habitat and allsorts, like its abilities and habits and... designing some sort of evil person-creature thing, probably that can be used as an enemy. I think I was doodling it as he was talking...
During the course there were a few small projects assigned for things like holidays, and the your-last-projects-are-finished-and-your-new-ones-aren't-ready-yet weeks conveniently located between projects, including a smaller version of the creature and environment project stated above. While these were fun, they were mostly designed on caffeine/sugar rushes.